The Hunter 2 [v0.28][Ark Thompson]


v0.28
N/A

v0.26
N/A

 2023-02-26

The Hunter 2 v0.21.1 |
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Corrections:

– Corrected the fact that running shoes didn’t work anymore.
– Corrected the fact Catherine could disappear during her first quest.
– Corrected the fact that you could get hard lock during Jeanette’s quest.
– Corrected an infinite loop occuring during Caitlyn’s quest.
– Corrected images crash happening during battles with the new Kaya outfit.
– Corrected a visual bug on the money in Neves shop.
– Corrected the fact that Caitlyn’s quest wouldn’t disappear from the quest log even after being finished
– Corrected the fact that the screen would stay black after Kaya & Sasha’s conversation in Sasha’s room.
– Corrected the fact that the quest “Back to basics” would stay visible even if finished.
– Corrected the fact that the step “Talk to Biserka” was already noted as done before doing it in the “Kaya’s Secret Plan” quest.
– Corrected a bug that was locking the player inside Catherine’s bedroom.
– Corrected a bug that was preventing the player to open the creature side of the brothel.
– Corrected a possible softlock with money if the first $50 were spent at a precise moment. Now Zoey will give Kaya $50 no matter what during the restoration of the brothel façade.
– Corrected the text jumbling in the quest log when there’s a lot of text.
– Corrected the fact that Aren could appear twice after bringing Jimmy to Catherine.

Gameplay Modifications:

– The mini-map is now set at 50% opacity when launching a brand new game (without any config file.) This will allow to see stuff that can be hidden behind (notably Frank’s bar). The opacity won’t change in a game folder were the game has already been launched. The config.rpgsave can also be erased but might as well change the opacity directly in the options of the game.

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| The Hunter 2 v0.21 |
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Corrections:

– The mini-map now fades in/out like the screen when you’re changing map.
– Corrected a bug that could lead to a crash if a certan combination of factors was met during the selection of the girl in the brothel.
– Corrected the fact that if you already had a piece of wood without buying one to Zoey, the Quest Journal wouldn’t update properly after Tambara finished crafting you the dildo.
– Corrected the fact that the first time you could see a pixel animation of Kaya the first frame would make her invisible.
– Corrected the fact that Kaya’s sprite appeared under Ominira when entering the town through the world map.
– Corrected text repetition during the introduction.
– Slowed down all the characters that were on crack and walking too fast (especially animals.)
– Corrected the double jingle on the first quest of the game.
– Corrected the volume of some sound effects that were too big.
– Corrected typos, as always…
– Corrected the fact that the windows in the brothel bedroom disappeared between the dirty and clean state.
– Corrected a false “end quest” trigger after the scene with the frog
– Corrected the fact you could trigger the frog scene endlessly by leaving the village again right after it first occured.
– Corrected path problems in the house in the Oblivion Forest (some tiles were crossable while they shouldn’t as well the opposite)
– Corrected some occurences where the sound was louder than it should’ve been.
– Toned down a bit the dusk effect during the Edelbert cutscene to ease people’s eyes.
– Corrected the fact the in-map doors (doors leading to another part of the same map) were making the mini-map and the quest icons disappear during the transition.
– Tambara doesn’t sell the Pickaxe anymore (it’s not implemented yet.)
– Spread the top and bottom opening of the entrance of the Oblivion forest for more comfort of use.
– Corrected the fact that the right guard of Ambriosa’s entrance’s dialogue didn’t change her dialogue even after Kaya’s first meeting with Tambara.
– During battles, the “Defense” skill now works properly instead of triggering the kiss skill.

Art Additions:

– 87 new H pics have been added to the game.
– 9 new non-H pic have been added to the game.
– 7 new H scene has been added to the game.
– 2 H scenes offer a variation route depending on the fetish selector’s position (I might develop this idea in the future.)
– 1 new title screen variation has been added to the game.
– 11 Quickies have been added to the game.
– 7 Battle pics have an alternate outfit version + Kaya’s 4 battle sprites.
– 49 new facesets have been added to the game (13 new characters + Sophie who now has 4 expressions instead of 3 previously.)
– 19 new pixel characters have been added to the game + 4 new outfits for 4 already existing characters + 3 naked versions.
– 4 pixel characters have a new outfit.
– 1 H pixel animation has been added to the game.
– 3 new tileset packs have been added to the game to design the poor district.
– Items finally have icons! To differentiate them from the scavenging collectible and sexual experience, they have a green border and their own color.
– To make the game more lively and coherent with materials/sex stats, the icon along a color code are now showing up when you get an item.
– 14 icons have been added to the game.
– Some elements in the homeless part of the poor district were manually created by PeakJump.

Art Update:

– All the recent scenes have been passed through a PNG compressor to save space on the game. The gallery size has been almost halved from 300Mb to 180Mb
– Changed Sophie’s model. She now looks much better than the previous version. Her pixel version has been changed accordingly.
– Made major modifications to Ominira’s tileset: Vegetation is using a different set of texture that has been tweaked to be more comfortable to the eye. Lani & Wiola’s shop have been tweaked too because of mistakenly placed tiles.
– Corrected the lack of glow around Sophie and Svetlana’s faceset
– Corrected a couple of facesets which had a pixel offset between the different expression (especially Catherine who had more)
– Tweaked the namebox so that it looks a bit more rusty like the textbox.
– Also tweaked the textbox and the namebox size/positionning.
– Added the missing accent on Léonie’s name during her presentation.
– Kaya’s damage sprite during battles has been changed into something a bit better visually.
– A new script has been integrated to manually color spots in the mini-map so it can be faithful in terms of crossing/blocking tiles.
– Updated the BA Logo to the new one.
– The Gallery UI has been tweaked with new background/foreground images as well as new images for locked scenes. Those are not definitive.

Gameplay Additions:

– 2 new main quests have been added to the game.
– 5 new side quests have been added to the game.
– A whole new district is now available: The Poor District. It’s the second of Ambriosa’s 6 districts.
– With the new district available, there is now a possibility to teleport between specific spots in Ambriosa to move more quickly.
– Two new spots are available on the world map.
– 14 new maps have been added to the game.
– The Outfit crafting mechanic has been added to the game! You can now gather elements to craft outfits for either NPCs or Kaya!
– A slut outfit has been added for Biserka and for Sasha.
– Quickies have been added to the game! Quickies are very short H scenes you can witness while walking around or triggering specific events.
– Kaya can now equip new outfits! When Kaya gets her hand on a custom outfit she can equip it anytime. In order to prevent my own sanity, custom outfits don’t work in friendly areas. They work in dungeons. As such, Kaya’s outfit will change her sprite, her animations, her look in the menu and her battle animations. In the future, Kaya will aslo be able to get “specific” outfits which will be outfits that work only in a certain area or in a certain situation. Those outfits will NOT be wearable throught the menu.
– About outfits for Kaya #2: Kaya’s wearable outfit only work in dungeons BUT, having them in the inventory can create specific scenes in friendly areas. In those cases, it doesn’t matter if you’re wearing it or not (the base outfit will always be displayed anyway), as long as you have the right outfit in your inventory, the scene can be triggered.
– A new outfit has been added for Kaya.
– When unlocking an outfit in the game, the title screen becomes available with said outfit.
– It’s now possible to make NPCs wear situational outfits. Unlike slut outfits which are meant to be worn anytime an NPC has sex outside, those outfits are situational and will be necessited to trigger very specific scenes.
– A new outfit has also been added for Halcyon.
– The inventory has been completely reworked to fit the needs of the game.
– 8 scripts have been added to the game to deal respectively with day changing, outfit equipement, the outfit shop, maps exits, the mini-map manual coloring, keeping datas stored outside a loaded game, text parsing and inventory.

Gameplay Modifications:

– Increased the number of save slot from 20 to 50.
– Nathalie won’t be in her house after Tambara has been met as both the conversation and the settings need Nathalie to leave after that moment.
– The text for the remaining elements to clear in the brothel is now color coded.
– The camera now moves towards the newly found places on the world map so they can be easier to see.
– The “Cleaning Step” text is now on the bottom left of the screen to avoid overlapping with the mini-map.
– The “Cleaning Step” now features green/red coloring for a better contrast.
– A couple of changes have been made to the quest log: some textual rewards are now visible (brothel recruitement and slutiffication completed), difficulty is now color coded and there are only three difficulties remainig (easy, normal, hard).
– Removed the text forbidding Kaya to go on Biserka’s house 1st floor.
– The text in the textbox is now working like in Slice of School: it’s a text parser automatically going to the next line when needed. It allows a much more coherent alignment. The text that was written BEFORE this update will be updated to this new layout in the next update (Too many possible bugs to do it for that one.)

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| The Hunter 2 v0.2 |
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Corrections:

– Elements that involve fabric ripping/tearing now have the proper sound effects.
– Corrected the fact that one of the side of the bed in the left bedroom of the brothel wasn’t interactive.
– Corrected the fact that you could still see the map during Vincent scene in the brothel.
– Corrected the fact that the wardrobe in Kaya’s house had no doors.
– Corrected the fact that the quest icon in Kaya’s kitchen was still showing up during the evening cutscene.
– Corrected the fact that the BGM didn’t launch properly after the evening conversation between Kaya and Akane.
– Corrected the fact that if you hadn’t met Latifah on the first day, it was impossible to trigger her presentation during the following days.
– Corrected the fact that Tambara didn’t mention lending Kaya a shovel while she uses one when clearing the brothel.
– Corrected the fact that you could still get sedated food even AFTER the quest to hire Halcyon was finished.
– Corrected the fact that the mini-map was still visible during the mutant toad scene.
– Corrected the face and name of Catherine when checking her drawer.

Art Additions:

– 36 new H pics have been added to the game.
– 14 new non-H pics have been added to the game.
– 4 new H scenes have been added to the game.
– 1 new non-H scene has been added to the game.
– 4 new pixel characters have been added to the game.
– A new battle music and a new victory music have been added to the game.
– 3 custom-made elements have been done for Ominira, Ambriosa and the Oblivion Forest on the world map.
– 4 custom battle sprites have been done for Kaya.
– 2 zombie dog sprites have been created for sex battles.
– 1 custom 3D background has been created for the battles inside the Oblivion Forest.
– 8 battle animations have been created for sex battles (4 Kaya skills and 4 zombie dog skills)

Art Corrections:

– The forest of the introduction has been totally remade with the new tileset used for the new zone of the Oblivion Forest.

Gameplay Additions:

– Sex battles are back! No more complicated stuff like in the first game. Now, you just choose the skills you want and let the battle flow.
– Kaya can gain levels through sex battles. That leveling is proper to sex battles. Increasing it will improve her damage output, defense and speed.
– Win fight against monsters to gather tokens of said monsters. You’ll used them in the brothel.
– The brothel gets bigger! You can tame a creature to put it in the brothel for female custommers. Train the creature thanks to the tokens you’ll get from fighting its kin and get money from females willing to experience exotic sex.
– There’s now a world map! It’s empty for now but there will be many locations in the future!
– 1 new area has been added to the game.
– 7 new maps have been added to the game.
– There’s now a proper prompt when you start or finish a side quest. Considering how smooth main quests flow into each other, the prompt won’t appear for those, though.
– John & Dexter (Carmen’s Dog) as well as Hati and Sköll (Linh’s wolves) have been added to Ominira.
– You can start scavenging elements in new places. Due to time constraints, there is no new element to build for the brothel, but there will be in the next update.

Gameplay Modifications:

– The “Diamond” material has been replaced by a “Rare Minerals” one to cover much more possibilities of crafting in the future.
– The dildo quest has now been adapted to the brothel quest. If you start that quest AFTER opening the brothel and have wood in your inventory, you’ll automatically bypass the whole Zoey detour and Tambara will craft the dildo right away.
– The consequence of the dildo quest being adapted means that Zoey’s extra $50 can be skipped. If you built a dildo with your own wood (and didn’t spend $50 to buy one to Zoey) then Zoey won’t give you $50 during the brothel renovation (This is due to the fact that it’s necessary for Kaya to have less than $50 during the brothel tutorial)
– Tambara’s front desk has been slightly modified to fit one of the new scene.
– Removing curtains now give fabric.
– Kaya & Tambara’s first conversation now has an extra part at the beginning with two new pics.

 v0.1.1
Corrections:

– Removed the papers in front of L้onie as a triggerable element so that people talking to her in front of her desk would trigger the actual dialogue.
– Corrected one of Tambara’s face that was way out of the center compared to the two others.
– Corrected Ylva’s faceset as there was a white border appearing at the bottom pixel line of her faceset.
– Corrected a bug that allowed Kaya to walk over the top of the tower in the middle of Ambriosa’s entrance.
– Corrected the fact that Giselle’s stairs where blocked and prevented the player from going on the 2nd floor.
– Corrected the fact that you could walk over the windows outside Giselle’s house.
– Corrected several typos (probably left twice a much in the game.)

Art Additions:

– 1 H scene have been added to the game.
– 21 H pics have been added to the game.

Gameplay Additions:

– A brand new quest has been implemented in the game. It will help you knowing a bit more some of Ambriosa’s inhabitants. It will also increase one of Kaya’s stats and unlock a new H scene!
– A whole new category called “Characters” has been added to the menu. The girls’ profile will appear as soon as you’ve talked to them for the first time. For now it only contains Ominira’s inhabitants but it will also contain Ambriosa’s people in the future.
– The Speed Shoes have been added to the inventory! You can know walk 2x faster if you want to!
– Added a cow and a goat in the pen meant for them.

Gameplay Modifications:

– The whole first quest has been changed into something more “user-friendly”.
– There are now quests markers! Quest givers will be shown on the mini-map and in the game. Depending on the difficulty level, the steps of the quests can be shown with icons too. Easy mode shows everything, Normal mode show quest givers and main quests steps (but not side quests steps) and Hard mode hides all those icons and you have to rely on the journal quest to complete quests.
– The mini-map now works differently. NPCs aren’t shown on it anymore. It only pictures quest markers (and it will also show items to pick up depending on difficulty in the future)
– The exclamation mark over Kaya’s head disappears when you click on an item. This way it won’t stay on screen during cutscenes or descriptions, potentially conflicting with other visual elements.
– The big size of the map now features the name of the girls under their heads for a better understanding.

1 H Scene where i find it though

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